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Manfred Sideous
North Eastern Swat Pandemic Legion
386
|
Posted - 2014.02.16 02:47:00 -
[1] - Quote
Greetings and Salutations ,
I am Manfred Sideous and I hope to earn your vote for the Council of Stellar Management. I have been playing Eve Online for the better part of a decade. I love this game and the people that play it and care greatly for the health and well being of this game and its community. I have participated in so many cool events , wars , conflicts and made so many wonderful friendships from this community. I have traveled thousands of miles to attend weddings of players who met from this very game. I like to think that Eve is a giant epic drama unfolding before our eyes but instead of watching it we get to participate in it and shape it. No other game can rival Eve Online in how immersive and epic it is. I agree that Eve can only grow and get bigger I agree that we are still in the early years of Eve and I fully intend to be part of this game forever.
WHO IS THIS GUY
I am currently a member of the Pandemic Legion and a Fleet Commander and Campaign Commander in the service of the legion.
Employment History & Things of Note
- Royal Fleet Auxiliary Service - Tash Murkon based mining corporation
- Firmus Ixion
- Outbreak
- Requiem
- Triumvirate
- Minor Threat
- Against All Authorities
- Cascade Imminent
- Pandemic Legion
Things I've done or been part of:
So this game has given so much to me and I have been part of so many epic things throughout the history of this game and will continue to do so. I want to do what I can and use my knowledge and experience to give back and to help this amazing game and awesome community thrive. I want to keep adding to the above list and I want others to add to their own list and I want it to be epic and fun for ALL of us.
MY PLATFORM
I come to you not as a PVP'r not as a Nullsec guy not as a Fleet Commander but as a person that has played this game for many years and been part of so many different parts of the game. Furthermore through all this time it has given me a appreciation for all sides of the game and all endeavours and how important and interdependent they are on eachother. In the end this Universe we have created needs all of us it needs all activities to thrive. We have to have miners and well thought out mechanics and gameplay to provide our builders and traders with the minerals needed. We need inventors haulers and productionist to build the components items and ships that all of us depend on. We need the Mission Runners the Wormhole inhabitants and NPC'rs who provide us with their unique items. Lastly we need PVP'rs of all scopes sizes and types to create pretty explosions so that there is demand for goods and services.
A sandbox as we all know depends on interaction and the best way to create interaction is via dependency so it is my firm belief that anyway we can strengthen dependency upon eachother the healthier the game will be. I would like the chance to work with CSM 9 and CCP on things like:
- Corporation and Alliance Interface and management - I mean have you tried to use the corp/alliance tab it feels like it was designed by a blind person with 2 left hands.
- Player Owned Structures - Yeah this is pretty Obvious
- Power Projection Nerf - Should you be able to cross the universe in as little as 20 minutes ( I don't think so)
- Rework of Industry in Nullsec
A FEW THOUGHTS
When I think about Eve and the way it is laid out it mirrors how we have our societies laid out. You have Urban centers like high security space. They are typically densely populated and are usually market centers where large bulk of trade happens. Then you think of Industrial centers which in my mind would represent low security space. Its a little darker less populated its a place of production and a place of extortion and piracy but also a place for protection, The old families control it and get they're cut from everything and they have there armies and crews ( Faction Warfare). The lastly you have the Rural areas which represents Null sec and Wormhole space these are the farm & fields the mines and forest of Eve. Way under developed in comparison to low security or high security space. Lawless where player diplomacy and player violence is the law.
Continued
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
386
|
Posted - 2014.02.16 02:47:00 -
[2] - Quote
reserved @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
386
|
Posted - 2014.02.16 02:48:00 -
[3] - Quote
reserved @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
399
|
Posted - 2014.02.16 20:33:00 -
[4] - Quote
Paul Tsukaya wrote:When subcapital ships (especially big ones) travel between systems in lowsec, they risk being intercepted by pirates or encountering some other misfortune that could delay their trip or even lead to their demise.
Right now capital ships can freely travel between lowsec mid points without fear of being delayed or killed. They can undock from a station and jump to another station in a different system while still under undock invulnerability.
Do you think there should be a risk to moving capital ships between systems in lowsec? Such that they could be intercepted by local pirates or other hostiles?
There should always be risk currently it is way to easy to move capitals without any risk through systems with stations. Power projection needs a nerfbat.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
406
|
Posted - 2014.02.17 06:52:00 -
[5] - Quote
Steve Ronuken wrote:Paul Tsukaya wrote:Manfred Sideous wrote:Paul Tsukaya wrote:When subcapital ships (especially big ones) travel between systems in lowsec, they risk being intercepted by pirates or encountering some other misfortune that could delay their trip or even lead to their demise.
Right now capital ships can freely travel between lowsec mid points without fear of being delayed or killed. They can undock from a station and jump to another station in a different system while still under undock invulnerability.
Do you think there should be a risk to moving capital ships between systems in lowsec? Such that they could be intercepted by local pirates or other hostiles? currently it is way to easy to move capitals without any risk through systems with stations. Lets presume that capital ships moving through lowsec had periods of vulnerability.The problem with introducing this vulnerability while moving, is that individual capital ships moving would be very vulnerable to ganks, but groups of capital ships moving would be safe. So introducing vulnerability to capital ship movements wouldn't hurt the power projection of large groups, just the power projection of smaller entities. How can vulnerability be introduce to large capital ship movements, without hurting small capital ship movements even more? Because I'm the kind of person to invade other people's threads to answer questions outside my area of expertise: Limit how many ships can jump to a cyno. (I'd say add a limit to how many cynos a side can light on a grid, but there's no reasonable way to do so. especially not one that can't be gamed) Possibly have a minimum range between cynos. Minimum range to station would break the use in lowsec for Jump Freighters.
Or just remove jumpdrives altogether then you dont have capital jumping into safety of stations. Instead they have to jump through stargates like everything else.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
410
|
Posted - 2014.02.17 18:12:00 -
[6] - Quote
Ali Aras wrote:Manfred Sideous wrote: I also wholeheartedly think power projection needs to be greatly nerfed. This is coming from someone who is part of a group that abuses power projection to absurd levels. I think things like Jumpdrives and Jumpbridges need to be SEVERELY nerfed or removed all together. It is so damaging to the game that players can cross great expanses of the map with very little time or effort. I know people clutch at their jumpbridge and jumpfreighter wanting easy access to empire to markets but instead lets revamp industry for nullsec and make it sustainable to produce and actually live in Nullsec. To expand and explain I was around before jumpbridges and capital ships. The coalitions and blue list were smaller because you couldn't take jumpbridges or cynos across the map to get pvp content. Wars were smaller and more regional and a byproduct of that was that the servers coped better with the fights. I don't disagree about power projection. That said-- how would you handle the necessary imports for nullsec industry? Even assuming regional production is fine and peachy, you've got to import all the other racial t2 materials that you can't mine (and maybe if you're in a **** region like providence, more r64s). You've got to import raw mexallon to deal with the nullsec mex shortage (that, or export tritanium). Okay, so fix the mineral balance-- you're also importing racial isotopes and salvage, to run towers and build the necessary rigs for doctrines. And faction ammo. And faction mods. And meta mods, either because they're better or you're taking in newbies. It's not as much volume as you get right now, but blockade runners aren't big enough to handle it (even though they're otherwise excellent ships). Additionally, how would you address the difficulties of intra-nullsec movement? Right now, you mine and refine in one system and build in another (thanks CCP / outposts). Should you have a one-stop shop, or should you instead move freighters of minerals back and forth? Basically: while I support power projection nerfs, is there any way to make the industry side at least as compelling as highsec and not "kick in the balls" gameplay?
Well the beauty of Eve is you cannot change one thing without it having a ripple effect across the game. So with a power projection nerf you would need to boost nullsec industry like outpost. As far as lack of moons or different racial types or perhaps the Jumpfreighter gets reworked into something of a mega blockade runner. You would balance out the minerals available in nullsec so you don't end up with a mexallon shortage. The end of the day I am not a game designer and I am not running to become one. Instead I want to give feedback to CCP on what are the biggest issues in Eve and then be in a position to be the sounding board they need.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
413
|
Posted - 2014.02.17 22:20:00 -
[7] - Quote
mynnna wrote:Manfred Sideous wrote:The end of the day I am not a game designer and I am not running to become one. Instead I want to give feedback to CCP on what are the biggest issues in Eve and then be in a position to be the sounding board they need.
The most effective feedback you can give CCP on the CSM is not "I think this idea is bad" but rather "I think this idea is bad, here are the reasons why, and here is one or more alternative implementation that I think would address the problems." You may not be doing the final design and implementation, but you are providing concepts and prototypes, and concepts & prototypes are an eminently critical part of any good design. Frankly, I say "on the CSM" but it applies to any feedback anyone gives CCP. You think when Marlona Sky popped the idea that led to the current version of interdictor bubble launchers, or Prometheus Exthenal presented the idea for nullified interceptors, that they "weren't being game designers"?  So with that said, if as you say you "aren't running to be a game designer, I just want to give CCP feedback", how do you feel you can effectively do that?
Going into the CSM did you think you were going to be a game designer? Since we are on the subject If I wanted to take a stab at game design I could give it a go. Since playing this game at a top level for nearly a decade I've learned a thing or two and understand it fairly well. Afterall I know what this game was like before capitals before tech 2 before wormholes before jumpbridges before invention before before before. So I have pretty decent knowledge and have been watching how and what changes CCP has made for a decade.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
413
|
Posted - 2014.02.18 00:05:00 -
[8] - Quote
Adding some interviews from over the years for people to give a listen too if you want. Also tuesday night US time or Wednesday 00:00 GMT ill be on Eve Radio with BigCountry give him a listen he host a great radio show every tuesday night @ 00:00 gmt you can find him HERE @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
413
|
Posted - 2014.02.18 17:29:00 -
[9] - Quote
Shinah Myst wrote:Yet another blobtard. Nope thanks, we've had enough of this crap.
For the record I actually disdain the blob and the zerg mentality Ive been a member of SA.com since 2000 I could have joined the zerg and the blob but that playstyle doesn't attract me. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
north eastern swat Pandemic Legion
415
|
Posted - 2014.02.19 00:55:00 -
[10] - Quote
Live on http://eve-radio.com/ with DJ Bigcountry and the crew. @EveManny
https://twitter.com/EveManny |
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Manfred Sideous
North Eastern Swat Pandemic Legion
416
|
Posted - 2014.02.19 18:46:00 -
[11] - Quote
Heinel Sidewind wrote:Manfred Sideous wrote: When I think about Eve and the way it is laid out it mirrors how we have our societies laid out. You have Urban centers like high security space. They are typically densely populated and are usually market centers where large bulk of trade happens. Then you think of Industrial centers which in my mind would represent low security space. Its a little darker less populated its a place of production and a place of extortion and piracy but also a place for protection, The old families control it and get they're cut from everything and they have there armies and crews ( Faction Warfare). The lastly you have the Rural areas which represents Null sec and Wormhole space these are the farm & fields the mines and forest of Eve. Way under developed in comparison to low security or high security space. Lawless where player diplomacy and player violence is the law. I think all areas of Eve all types of gameplay should be possible but each type of gameplay has specific areas where the undertaking of such endeavour makes the most sense.
When you talk about this societal layout, are you saying this is your ideal vision? Since right now, aside from population density, the analogy appears not to hold. 1. Can you name some systems in low security space that are "industrial centers"? 2. With respect to faction warfare, what do you mean by "old families control it"? === Another question. In the above narrative, it appears you support the idea that the majority of trade should happen in high sec. However, the biggest buyers are in null. How do you reconcile the conflicting imperatives between urban hub versus null independence, without collapsing the high sec economy?
Lowsec in my minds eye most closely represents a industrial area thats what I was referring too. In regards to the old families I was referring to Amarr , Caldari , Minmatar , Gallente.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
418
|
Posted - 2014.02.20 01:22:00 -
[12] - Quote
Heinel Sidewind wrote:Manfred Sideous wrote:Lowsec in my minds eye most closely represents a industrial area thats what I was referring too. In regards to the old families I was referring to Amarr , Caldari , Minmatar , Gallente.
If you mean abandonned industrial area with lots of vacant buildings (stations) that people can squat in for shelter then I think many people can agree. :) Can you give a general overview of how you think null warfare and sov can be improved?
Changes to Nullsec & Sov
1 ) Nerf Jumpbridges and Jumpdrives by removing them or adding a cooldown a spool-up or other mechanic to limit power projection. Perhaps cooldown on jumping to a cyno ( can only do it so often 30 mins maybe) and no blues using jumpbridges or perhaps a jumpbridge can only be activated once every 30 minutes. So @ 00:00 & 00:30 jumpbridges go active and you can jump forward.
2 ) Make ihub upgrades hackable - So you would be able to hack a ihub and disable a ihub upgrade like the cynobeacon or jammer or maybe the pirate upgrade. When you do so it sends out a system wide warning that a hack is taking place. This gives chances for small gang pvp. To re-enable the ihub upgrade you would have to essentially un-hack it. This gives meaningful small gang objectives that small gangs can go do to illicit fights and or to cause damage to peoples infrastructure. IHUBS would become static items in systems provided by concord or whatever "lore" you wanted to use.
2A ) Perhaps make upgrade destroyable by dust mercs . Example you contract dust mercs to go in and RF upgrades ( creates a 24 hour timer) When the timer comes out the mercs come back and either fight the forces the defender has hired or they destroy the upgrade removing it from the ihub.
3 ) Control Bunkers - System timers would be centered around control bunkers. Each system would have 3 they would have a 3rd of the hitpoints of a ihub. In order to RF a system you would place sbus after the 3 hour window the control bunkers would become vulnerable. You would have to RF at least 2/3 to put the system into RF mode. You would also RF the station in the target system. The bunkers would all have identical timers. When the bunkers exit RF mode you have to push at least 2/3rds into the next RF cycle.
3A ) Attackers can hire dust mercs to attack a bunker when the timer exits ( have to hire at least 30 hours in advance so the defenders have a chance to contract dust mercs) Defender mercs can also be pre-emptively hired in order to diffuse the bunker assault . So you would end up with a situation where dust mercs would pod jump in to the bunker and try to diffuse the bunker from its vulnerability phase essentially negating Eve attackers from pushing it forward into final RF timer.
3B ) Perhaps the bunker timers dont have to be about grinding the hitpoints of a structure but instead a " King of the Hill" scenario that when the bunker exits RF mode a countdown happens lets say ( 1-2 hours ) where at the end of the countdown whoever has the most forces registered as attacker or defender wins the timer. So you would have a king of the hill battle on the bunker grid where you register yourself as a attacker or defender if you leave the grid for more than 5 minutes (tidi time included) then you are removed as a registered party and would have to re-register to count .
The overall idea is you nerf power projection and ease of logistics you make different types of warfare possible like attrition warfare. You split up the objectives across multiple systems to ease "The Blob" factor and " Server load". You make advancing timers to be about something else other than grinding hitpoints with a "King of the Hill" battle or "Last Man Standing". Maybe the defender gets to choose what type of battle is required on the bunkers like King of the hill or maybe good old structure grind. Then you also open up the possibility for smaller alliances to contract dust mercs to augment their power to defend.
*Note my ideas are just spitballing and I fully admit need refinement and input. But overall the objective should be to create a funner more manageable (server , lag ) environment that is more dynamic and exciting than the current EHP Grind. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
421
|
Posted - 2014.02.20 18:02:00 -
[13] - Quote
Hatsumi Kobayashi wrote:What do you think of players historically having to abuse a faulty or poorly designed game mechanic nearly to a point-of-no-return to get CCP to oftentimes simply acknowledge the issue?
By that I mean things like AoE Doomsdaying capital ships at the end of Delve 2 and more recently projects like Dec Shield.
I honestly think its ******** that we had to wait so long for changes to things like the aoe DD , Tech etc when it was apparent they were terribly broken. Right now we have sensor damps and bombers that horribly broken and instead of CCP taking the onus to pre-emptively change , adjust or nerf it they havnt and it will likely take a player uproar to draw attention to the subject. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
421
|
Posted - 2014.02.20 18:03:00 -
[14] - Quote
Jherik wrote:manny will appear on my ballet, the only thing to be determined is where.
Appreciate the support! @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
422
|
Posted - 2014.02.20 19:45:00 -
[15] - Quote
Hatsumi Kobayashi wrote:Manfred Sideous wrote:Hatsumi Kobayashi wrote:What do you think of players historically having to abuse a faulty or poorly designed game mechanic nearly to a point-of-no-return to get CCP to oftentimes simply acknowledge the issue?
By that I mean things like AoE Doomsdaying capital ships at the end of Delve 2 and more recently projects like Dec Shield. I honestly think its ******** that we had to wait so long for changes to things like the aoe DD , Tech etc when it was apparent they were terribly broken. Right now we have sensor damps and bombers that horribly broken and instead of CCP taking the onus to pre-emptively change , adjust or nerf it they havnt and it will likely take a player uproar to draw attention to the subject. If you were to list the five things you consider the most broken or counter-productive in pvp mechanics (besides common issues like sov, blobs yaddayadda) what would they be and why? You already mentioned bombers and damps, can you explain why you think they're broken and add up three more?
1 ) PVP probing - Its way to easy and fast and takes 0 skill. Drop probes click button to stack probes in pre-defined formations click scan and then warp fleet . It strangles tactics as its just to easy to go to 0 on someone. It makes kiting and sniping concepts all but obsolete.
2 ) Damps - No counterplay to it at all I mean it isnt much simpler than that.
3 ) Bombers - Being able to fleet warp tons of bombers and they all stay cloaked until bomb release has greatly impeded fleet tactics.
4 ) Power Projection - Jumpdrives Jump Portals and Jumpbridges they allow people from the otherside of the map to traverse the known universe in just mere minutes of time. So you have groups like PL able to fight in several regions in very short periods of time . Or you can have groups like the CFC who control vast swaths of space but can move their entire coalition to other areas of the game to prosecute wars whilst their space is completely safe due to being able to portal bridge or jump home. Both examples are grossly overpowered.
5 ) Sov system - No room for small or medium sized organizations to take part in it without being a Pet or Renter of a huge coalition. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
423
|
Posted - 2014.02.21 01:11:00 -
[16] - Quote
Please keep the great questions and feedback coming. I am enjoying the exchange! @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
423
|
Posted - 2014.02.21 02:47:00 -
[17] - Quote
Sephira Galamore wrote:Manfred Sideous wrote:2 ) Damps - No counterplay to it at all I mean it isnt much simpler than that. I'm not an expert but... how about: Get closer, use SeBos (/those low slot mods) or use remote sebo?
That sounds great in a small vacuum but in a large fleet fight setting where you are facing multiple fleet comps that isnt possible. Scenarios usually look something like this:
Bomber fleet - Meaning whatever you bring needs to have low sig or able to withstand 30+ bombs BS Fleet - Lots of EHP able to dish out dps past 100km Sig Based Fleet - T3's very hard to hit with large guns requiring you to have webs and painters EW Fleet - Damp/Tracking Disruptor fleet
So when you have all these things that you are fighting it makes it very hard to bring a fleet concept that can fight against the myriad of comps arrayed against you. The reason Damps weren't as big of a problem as they soon will be is because drone assign. If most people were damped out you could reassist drones to someone that wasn't. Post drone assign nerf you will have 5mil isk cruiser hulls ( celestis ) completely negating the ability for dps platforms to do dps. Since you also have to bring a fleet comp thats able to withstand bombs track sig based concepts and be able to trade fire with heavy EHP platforms you aren't able to fit specifically to counter dampners. This is the reality of fleet fights in Nullsec.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
424
|
Posted - 2014.02.21 16:37:00 -
[18] - Quote
Looking forward to more great questions. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
424
|
Posted - 2014.02.21 19:51:00 -
[19] - Quote
Veskrashen wrote:Posted this in the BNI Candidate's thread, but would be interested in your take as well: We often hear about "risk vs. reward" from major Nullsec powers, who are dismayed that players can make so much isk in High Sec and FW. Gevlon Goblin (trolltastic as he may be) often points out that nullbears often have high sec or FW alts to make most of their casual isk. And yet, nullsec is always the focus of the increased rewards due to perceived risk - when aside from major fleet battles, there's precious little PvP risk in nullsec. FW space - or lowsec in general - plus highsec see far more kills per day than nearly any nullsec region not currently the target of an invasion. Even wormholes, with their lack of local chat, unpredictable connections, harder NPCs, and highly restricted ship movement are considered less of an "end game" and thus deserving of less attention / reward. What's your take on risk vs. reward? What kind of risk should be compensated? Is Sov Nullsec actually safer than high sec and low sec, and should it be rewarded less as a result? If logistical difficulty is a factor, how does the prevalence of jump capable logistics networks that allow you to bypass all the traditional chokepoints and risks of travel out to the hinterlands of nullsec? Also, what do you think of Marlona's power projection limitation idea, or Fiddler's "Adverse Possession" ideas?
The reason there are more kills in empire and lowsec is because its more densely populated. 85% of the games population resides in highsecurity and lowsecurity space . Because most people want to win they are afraid of risk afraid of loss. I am a firm believer more risk should equal more reward. High sec and lowsec you can dock anywhere you don't risk losing assets that you have in stations. You cannot be interdicted or drag bubbled or bombed or DD'd basically you are very safe unless you don't want to be safe. In regards to the blogs you listed they all have good and bad points I think everyone including CCP see power projection as a problem. I think risk versus reward needs to be balanced but we shouldn't be beating people with a stick to lowsec or nullsec but instead dangling huge carrots in front of them. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
424
|
Posted - 2014.02.21 19:54:00 -
[20] - Quote
Marlona Sky wrote:I like the feel of your position on things. However, I'm not a fan of gates only for everything. I have seen some serious gate camps including a sphere of abandoned drones which effectively shut down all gurilla style tactics. I'm more about limiting how often a group can abuse the jump drives and cynos. Enough to a point where it is not abuse and falls into a tactical decision that is not made on a whim. I suppose the is wormholes, but they are unpredictable.
I also agree completely about null industry and carrot status. Why go live at the edge of deep null when it is hard to travel to and nothing of value compared to farming level 4 missions? You need to out gold in the Klondike. Then, then living that far away from the safety of high sec will be attractive.
I read your recent blog and its a good idea basically "Jump Mana" also agreed about risk versus reward and the idea that we need GIANT CARROTS to lure people into nullsec. @EveManny
https://twitter.com/EveManny |
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Manfred Sideous
North Eastern Swat Pandemic Legion
425
|
Posted - 2014.02.22 20:46:00 -
[21] - Quote
Thanks http://eveskunk.com/ for the endorsement i'll try to answer more questions when I sober up some. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
427
|
Posted - 2014.02.23 18:42:00 -
[22] - Quote
Sklullus Dromulus wrote:I cannot say I have heard a bad word about Manfred, and your ideas seem like they would greatly better eve as a whole. You have my vote.
Thanks for the support! @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
427
|
Posted - 2014.02.24 17:04:00 -
[23] - Quote
Thanks for the support! @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
427
|
Posted - 2014.02.25 03:51:00 -
[24] - Quote
No new questions today whats up community?
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
430
|
Posted - 2014.02.26 16:23:00 -
[25] - Quote
I will get to these questions here soonGäó just been a busy few days. Just deployed PL and started combat ops so I've been a little busy getting that all sorted . @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
430
|
Posted - 2014.02.27 16:11:00 -
[26] - Quote
Marlona Sky wrote:Manfred Sideous wrote:No new questions today whats up community?
Well this one was originally aimed at Mynnna due to him being more indy type, but I would like to hear a reply from all CSM delegates: Marlona Sky wrote:mynnna wrote:Marlona Sky wrote:How do you feel about the teleportation mechanics? I feel that they're only part of a bigger picture and so while many, perhaps even all, likely need to be reigned in to one degree or another, considering them in isolation from that bigger picture is folly. I can probably elaborate a bit when I'm not on my lunch break, if you like. I agree. They are all intertwined. Makes answering only a specific part difficult. How about something a bit different. EVE is very much about building sand castles and knocking them over. The sandbox. While knocking them down is amazing, the satisfaction is limited to how impressive the sand castles can be. So can you talk a bit how you envision what can be added and improved on to allow players to make amazing sand castles in EVE?
The sov system needs more depth. There is so much we could do with ihub upgrades or system add on and defensive structures to augment the player experience. Outpost should be more customizable with greater control for owners on things like factory lines copy and research slots and market control. However at the same time everything should be destructible and/or interruptible the new hacking mini-game is perfect for this. Imagine small gangs hacking market services and shutting them down or siphoning off isk through a worm or trojan they plant. Imagine hackers hacking the ihub disabling the pirate upgrades or cyno jammer upgrade. This would give incentive for more small gang roaming that can do meaningful things to targets without Grinding EHP of station services that are broken and bugged for literally YEARS.
This in turn gives incentives for defensive gangs to interdict roaming/hacking gangs. Also once something has been hacked it would need to be ~unhacked to restore the service. The idea is give players more control over their space more customization options but at the same time create more incentives for roaming gangs. Create more opportunity for harassment and in-turn give more reasons for defense fleets to patrol space. It would be hilarious to see gangs going through undefended unused space and hacking things like jumpbridges etc. In Nullsec the barrier to grow block level strat Fleet Commanders is so high. We need to give more reasons for guys/girls to form fleets and get out their and get the experience needed to develop as a fleet commander. It always starts as a roaming gang or small defense fleet FC.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
430
|
Posted - 2014.02.27 16:27:00 -
[27] - Quote
Angry Mustache wrote:Would you rather fight 1 dbrb sized laz or 10 laz sized dbrb?
Serious question.
What do you think should be the proper "sp limit" and barriers on players entering nullsec. There's multiple facets to this - How useful should new players be in fleets? How much sp should they have before they become combat effective? Should they be able to support themselves without the charity of their corp/alliance mates?
On a related note, it's apparent that sov null pilots need a lot of alts to function properly. Is this a problem? And does this "alt requirement" pose too much of a problem to players looking into sov-null.
There shouldn't be a barrier and there isn't one. A tackling rifter is was and always will be a valuable addition to any fleet anytime anywhere. I was tackling for a fleet full of battleships when I was a fresh n00bie on my first day into nullsec. It was a meaningful role for me as I recall. I remember being enthralled by the entire experience and completely overwhelmed by the scope of the battle unfolding around me. Being cheered on by my corp mates as I landed a tackle with my little rifter on a giant behemoth Apocolypse Tech 2 fitted battleship.
There should be many factors that play into PVP. Skill , Skillpoints , Experience , Doctrine , Numbers , Tactics . In a balanced environment any of those previously stated factors should/could be the decider in a event or fight but none of them should be the IWIN button. You ask should new players be able to support themselves and I say yes absolutely. When I came to Nullsec there was no such thing as SRP ( ship replacement program AKA socialized alliance subsidies). Players provided their own combat ships corps and alliance role was to provide the logistic backbone for seeding markets and offering discounted hulls and modules via powerbuying and/or in-house production. I can recall NPC hunting in groups not because of social aspects but because we were little n00bies and we needed 3-4 of us to down a battleship NPC. We would have 1 guy with a tank setup to get aggro 1 guy to remote rep and 2 guys to do dps. It was exciting getting that wallet flash for 250k isk ( ZOMGS THATS LIKE 5 RIFTERS WORTH OF ISK ZOMGS I CAN PVP FOREVER WOOHOO).
In regards to your question about alts it is quite the nature of the beast of this game especially if you are a capital pilot and god forbid a supercapital pilot. However at the end of the day CCP is a capitalist business and I don't see them making changes that greatly effects their bottom line. They absolutely support the idea of alts you can see this in their marketing schemes "Power of Two" and so on. So as much as I would like to say yes this is a pain I don't see them changing it and I currently have in excess of 50 accounts. I alternate on which are active at any given point based off what I am doing at the time or can afford.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
430
|
Posted - 2014.02.27 16:28:00 -
[28] - Quote
Veskrashen wrote:Thanks for responding to my earlier question, and I like your take on risk / reward (even though I personally feel that sov null can be pretty riskless the majority of the time).
Regarding "carrots" - do you think people don't live in sov null because there aren't enough incentives, or is it because it's too easy to "own" sov null and live / work in empire? Compare it to wormholes, for example. There's an entire swath of people who live and base out of wormholes - with all the logistical hassle and lack of convenience that implies - even though the rewards aren't significantly better than nullsec on a per-player basis. In spite of lacking stations, jump clones, jump freighters, etc - they still choose to live and work there.
The point being - if the rewards aren't significantly higher per player than in nullsec, why are wormholes occupied and sov null barren?
Is it truly a lack of "carrots" or is it that there's no reason to live there when they can access it at will?
Saving this one so I can answer it as a self-serving bump heh NOMADPLEASE @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
430
|
Posted - 2014.02.27 18:03:00 -
[29] - Quote
Gilbaron wrote:you said that you see lowsec as some kind of industrial region for eve. can you elaborate a bit more on that ?
if you have farms in 00, why transport ressources to lowsec if you could just build in nullsec ?
i always see lowsec as a place where most things are possible, but with profitability, risk and most importantly commitment somewhere between highsec and nullsec.
If you think of Nullsec its like a rural area where you see farms and fields mines and logging operations. Usually in rural areas you have some industry and commerce to serve the indigent population. However the Resources get transported to production centers usually industrialized areas this is what lowsec represents to me. In lowsec you would see mining and things of that nature as well as commerce but perhaps lowsec stations have the most efficient and fastest factories because its the industrial zone. However industrial zones make great places for extortion and for the "families" to control the space and get paid protection money. When I say families I refer to the Racial Militias. What if Amarr FW not only had a vested interest in controlling more low security space but also a protected interest in protecting logisticians and industrialist that pledge fealty or purchase protection from the "Family" aka Faction.
Whereas high security space is like your urban centers where you would expect to see science and technology and your market centers. I mean you would still see factories here you would still see mining but there are other more efficient/profitable areas to do that in. However for invention copy/research High security is the best places for that. A larger influx of good and minerals creates a more vibrant and competitive marketplace. Perhaps in high security space you are able to pay lower broker fees and able to have more market orders and perhaps you are able to control and make changes to your market orders at a greater range then other areas.
The overall concept should be that all activities should be possible anywhere but some areas certain activities make the most sense due to societal norms or just giant carrots. But if we get each area of the game interdependent on each other it makes for a much more vibrant and dynamic gaming experience.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
435
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Posted - 2014.03.01 19:36:00 -
[30] - Quote
Hendrick Tallardar wrote:Manny, the people are dying to know the following questions:
Do you like WAFFLES.?
Do you like Pancakes?
Do you like French Toast?
Can you wait to get a mouthful?
I can confirm I like all of the above bathed in generous amounts of steamy delicious syrup.
@EveManny
https://twitter.com/EveManny |
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Manfred Sideous
North Eastern Swat Pandemic Legion
437
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Posted - 2014.03.02 21:10:00 -
[31] - Quote
Varius Xeral wrote:Will likely be at the top of my list due to extensive game knowledge and love of Eve.
Thanks for the support @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
437
|
Posted - 2014.03.03 18:06:00 -
[32] - Quote
Gilbaron wrote:Quote:I also am pretty sure that folks won't mind paying more for their mods / ships / etc. Ships get more expensive, people still buy them. Mods get more expensive, people still buy them. Any increased cost can and would be pushed to the customer.
i can assure you that that's not the case. there are people out there who are happily producing things at a loss of more than a million ISK/hr. and judging from their sell orders they own tens of billions in ISK. and i am not talking about ships with extra materials here
There are lots of things that can be done. People tend to cling to what they are comfortable with. However some change is needed and as long as its approached correctly with taking all parties into consideration it can be a positive thing. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
437
|
Posted - 2014.03.03 22:22:00 -
[33] - Quote
Agondray wrote:How do you intend for industry to take place in null sec with out them just being a big target, because unless you pvp even a passerby is a target for others there. out side of you joining that group that holds the low sec and producing only for them its not that big of a market to be had. Besides eve promotes multiple accounts which causes many to be independent of others.
If and I say if CCP nerf power projection like they intend too. Industrialist and miners would be SO SO important in null sec. Alliances and members will have a vested interest in ensuring that a good environment is maintained so industrialist and miners can carry out their jobs. That is a exciting nullsec to me ( creating a true community with essentially hunters , gatherers , soldiers ) all working in union because they need eachother.
Lowsec is even easier so you could purchase protection from the 4 races. Whereby Faction warfare players would all get a cut of . So you see you pay your extortion money and for it the Faction Warfare guys protect you. Because as you use factory lines in their space you improve the FW index's that they draw other benefits from. It also encourages them to take other space from other factions. Especially those lucrative systems with high-sec connections. If a faction warfare guy shoots you or participates in a kill of a paying customer they take devastating faction standing hits.
In both places the idea is to get people working together doing things and others trying to take what you have because they want it. In both areas you would make it extremely lucrative for productionist / miners to operate there. The giant carrot strategy. I guarantee it if you can make x % more in low security space then high security after you factor in the risk of loss you would do it and the same goes for null security . Lets not even mention that it would make the game better having increased interaction between players and dynamic dependency .
IMHO CCP should always be looking at things how can we make this more balanced more dynamic and immersive. This is a sandbox mmo with a real and vibrant economy. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
438
|
Posted - 2014.03.05 16:18:00 -
[34] - Quote
Been under the weather. Made it all winter and on the tail end I get sick . I appreciate all the support and ill try to answer any questions in a day or two. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
450
|
Posted - 2014.03.06 11:20:00 -
[35] - Quote
Keep all the great questions and feedback coming its much appreciated. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
450
|
Posted - 2014.03.06 20:08:00 -
[36] - Quote
Seraph IX Basarab wrote:Your argument that power projection is too great is similar to my own. The issue is that you'll have thousands of players all in one system at the blink of an eye causing major issues for gameplay. Instead of getting rid of jump bridges (won't happen imo) would you advocate measures to make small gang relevant in 0.0? My argument has always been to take certain aspects of FW, modify it for 0.0 and use that as a way to curve power projection and cease the tidifest of massive battles.
Something I posted awhile back:
Taking sov in system A would consist of 2 timers much like the timers we have now. The defender gets the advantage of being able to set a timer with a built in variance of +/- so many hours. To successfully contest each timer attackers must assault a bunker in systems A , B & C. Whereby as the bunker becomes active it goes into a 15 minute selection phase where each Fleetboss right clicks the structure and selects themselves and fleet members as a attacker or defender. Then a 120 minute last man standing battle would happen whereby if the defender was defeated and none were left on the field the attacker wins the point. If the attacker wins @ 2 of 3 points it forces the bunkers into the next RF cycle. If the defenders exist on the bunker grid at the end of 120 minutes then the bunker is saved.
Some Rules to the system.
Registering as a attacker or defender takes 15 minutes to apply. ( reason for this is you want people to be able to reinforce fights but not metagame it and come on grid in the last minute to game the timer ) Bunker timers are not affected by TIDI You must be on grid and uncloaked to count as a attacker or defender. If you leave grid or cloak you lose you're registration as a defender or attacker. Fleet bonuses only apply for what is on grid. (Meaning you have to have all bonus ships in the 500km grid for them to apply.)
Stations would not be attackable other than services until all 3 bunkers are destroyed. Stations shield and armor hitpoints would stay the same but structure hitpoints would increase by 300% . Once all 3 bunkers are destroyed you shoot the station down to 75% structure and wham you change ownership of the station. If you choose to shoot on you can shoot the station to 25% structure. When it reaches 25% it goes into a 14day RF cycle where the station is wrecked none of the services work all market orders are disabled. After the 14 day period the station violently explodes leaving a permanent station wreck . All items within the station are then ejected or relocated by concord to a npc station.
Anyone during the 14day structure timer can repair the structure back up to 75% and save the station from its destruction. Meaning in order to destroy a station sov would need to stay unclaimed and the station re-reinforced to another 14day timer.
Making Bunkers vulnerable:
In order to make bunkers vulnerable you must anchor SBU's and control 51% of the stargates. Once the 3 hour online time happens for sbus all 3 defensive bunkers become vulnerable. The attacker would then put the bunkers into RF bunkers would have 50% of ihubs current hitpoints. To place the bunker into RF you would shoot it to 25% which is 15.75 million shield points. ( Ihubs currently have 42 mil shield ehp). Reaching the 25% mark places the bunkers into RF cycle.
Attackers only need to RF 2 of 3 bunkers ( speeds things up a tad for uncontested space )
Ihubs would be non-destructible structures that CCP would seed into every nullsec system. Sov owners could install any sov upgrade module at any time but they come active based off the existing indexes. IHUB become hackable where someone can hack a specific upgrade on a ihub. Once successfully hacked the ihub enters into a 30 minute stasis timer where defenders can chase off attackers and unhack the ihub. If the 30 minute timer passes then the service is disabled for 24 hours that was hacked. After 24 hours the ihub service returns to normal. This would take some of the ehp grind away from the equation and give small gang skirmish opportunities @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
450
|
Posted - 2014.03.09 08:31:00 -
[37] - Quote
Blah been pretty sick sorry for neglecting the questions. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
450
|
Posted - 2014.03.11 22:08:00 -
[38] - Quote
Znagl wrote:Manny for CSM! Extremely chill dude who knows his ****...
Btw. the first few slowcat fleets with you as fc I actually had you mistaken for grath and was wondering why there was no rage....
Two questions:
1. With Supercapital Escalations like in B-R5RB every one that jumps into a fight of this proportion and soul crushing lag/tidi will eventually be stuck on the grid until the next downtime or server crash. Supercaps (and perhaps even caps to certain individuals) are assets that will not just allow you to o7logoff and just go to work .
No matter how that event was spun in the media, no one that actually plays this game wants to watch a screen semi afk for 12 hours with guns not cycling propperly or only once every hour. Do you see any improvement that could be made?
Power projection nerf. If you limit power projection it just simply won't be feasible to see every nullsec group in eve all piled into one area of space. Making undefended space easier to take coupled with power projection nerf. Will mean you will see more localized conflicts as people simply won't be able to take a few jumpbridges or cynos to other parts of the game as they do now. That should pay dividends to making fights more manageable from a server hardware perspective and from a player experience perspective. I am a firm believer that there is a threshhold in most peoples minds of what is a large fight and what is a epic fight.
IMHO I think most people will agree that a fight feels large anytime you have over 200 dudes slugging it out on grid. A epic fight is usually defined by the outcome. Like overcoming insurmountable odds or destroying vast amounts of isk. I think you would still see VERY LARGE 1500+ man fights but they would not be a everyday event in a post power projection/sov change Eve. Because it would take much more effort to move large bodies of players to far distances. So special occasions like "That Big Pivotal Timer" might perhaps see "The calling in of outside help". In this imaginative Eve of my minds eye would see increased value on mercenaries "specialist nomadic groups that could move into augment offensive or defensive forces". I think through mechanics changes or addition of mechanics this opens up great opportunities for Dust Mercs to get involved. Perhaps dust mercs could battle in a infrastructure hub to disable cyno jammers or other defensive upgrades. Perhaps Dust mercs could battle to disable cloning or repair service in a station. Or perhaps battle to short circuit a sbu.
So yes you can very easily change the face of eve in nullsec.
Znagl wrote: 2. With carriers being limited as a sentry drone combat vessel what would you do to make fighters not totally useless?
Bonus Question: Would you endorse making airhorns a high slot module on capitals?
You know fighters are so completely underwhelming that they need a complete overhaul. Its a fine balance I think between completely useless and overpowered. They need a dps increase but you have to fix the overarching problem associated with any drone platform. They are so incredibly vulnerable to bombs. Personally I would change all drones so that when you request them to return to drone bay they spool up for a period of time and then MJD to your ship. That way bombers can still kill drones of players who don't pay attention. But for players who do pay attention that depend on drones there is some counterplay to bombs for drone users. I think the balance would need to have a cooldown timer on the MJD feature of drones or you could abuse it greatly.
Because the main problem with fighters , heavy drones and fighter bombers is they are slow so once you get them out and more then a few KM from your ship you are at mercy of opponents to not shoot them or bomb them. Because most times you will never get them back in in time.
* Bonus Question - Sure why not we got snowball launcher @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
450
|
Posted - 2014.03.13 23:17:00 -
[39] - Quote
Lucine Delacourt wrote:In this hypothetical would the drones be scramable? Assuming the Gila/Rattlesnake get similar changes to the Worm, drones MJDing back to the bay would a pretty big buff.
Perhaps that could be a thing hey.
@EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
450
|
Posted - 2014.03.14 17:49:00 -
[40] - Quote
Ripard Teg wrote:I'm in the midst of writing a series of blog posts about the changes I've seen over the last few years to EVE's culture. I feel we've become much quicker to embarrass and humiliate each other, much less likely to treat each other with respect, more inclined to see how far we can push another player... see if we can break him... see if we can drive him out of the game or make him snap.
And if successful, we crow "Go back to WoW, you *****!" and we celebrate our "victory."
1) Do you agree? 2) If so, why do you think it's happening? If you disagree, why? 3) What, if anything, do you feel CCP should do about it?
I think the internet just desensitizes people in general. However , with that said I think Eve Online has one of the best and closest gaming communities of any game I have ever played. If you think people can be toxic in Eve try out some RPG's , FPS or MOBA's and you will be exposed to true toxic environment. Eve is a cold and cruel place where you can win or lose it all. A place where the developers themselves put out a video titled "Harden the **** Up".'
I think CCP has done pretty well with managing unacceptable behaviors you know death threats racial slurs and encouraging players to end their lives. They have also cracked down on players linking **** and age inappropriate content in the game. So I really feel like they are doing about all they can. I love that in Eve you can scam , steal , spy and all the other nefarious things that would get you banned in other games. I love that Eve is this dark dangerous place where at any moment someone can come out of the shadows and slit my throat. It adds to the excitement for me. I think in the end everyone needs to remember we are all just people on the other side of the monitor doing the same thing " Playing a video game for leisure and enjoyment ".
GÖÑManny @EveManny
https://twitter.com/EveManny |
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Manfred Sideous
North Eastern Swat Pandemic Legion
450
|
Posted - 2014.03.16 19:32:00 -
[41] - Quote
Lanctharus Onzo wrote:Hello Manfred, I am one of the co-hosts of the Cap Stable Podcast. www.capstable.netWe would like to invite you to be on the show to be part of our CSM9 coverage. Prospective CSM candidate who are interested in setting up a 30 minute interview, please use any of the methods detailed below to contact us. Interviews will be posted unedited, save clearing up any technical difficulties and they will be granted on a first confirmed, first served basis. Each CSM candidate will be paired with one of our hosts for an one-on-one interview. We will make ourselves available as possible, but we would prefer to record evenings US time, about 2:00-5:00 EVE time most days. Email: podcast [at] capstable.net Please remember to provide us with a contact e-mail and your Skype ID. We hope to hear from you soon and thank you for participating in the Council of Stellar Management elections. Sincerely, Lanctharus Onzo Director, Alea Iacta Est Universal Co-host & Writer, The Cap Stable Podcast
Ill send ya a E-mail @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
453
|
Posted - 2014.03.17 17:19:00 -
[42] - Quote
knobber Jobbler wrote:Question:
Previously you were an unashamed abuser of the drone assist mechanic, something which many people wanted changed for obvious reasons. With that in mind, are you truly able to be objective and represent EVE's players in discussions with CCP? If you were on CSM 8, what would you have said in the nerf drone assist discussions? Would you have supported it, or remain with the status quo?
You mean I used ingame mechanics to my advantage? No I am not ashamed of that at all. We can only use the tools in which CCP provide us with. I was the creator of slowcats the first real proliferation of drone assist. You can bet ill be using the next optimum or broken or op tactic in the game as well. I had said in many places that drone assist needed to be nerfed. Just as your leader had abused technitium and at the same time said it needed to be nerfed. @EveManny
https://twitter.com/EveManny |

Manfred Sideous
North Eastern Swat Pandemic Legion
453
|
Posted - 2014.03.20 04:51:00 -
[43] - Quote
More questions please. @EveManny
https://twitter.com/EveManny |
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